/*
 * This file is part of Applied Energistics 2. Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. Applied
 * Energistics 2 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
 * Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
 * later version. Applied Energistics 2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
 * Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
 * Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.container.implementations;

import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;

import appeng.api.storage.ITerminalHost;
import appeng.container.ContainerNull;
import appeng.container.slot.SlotCraftingMatrix;
import appeng.container.slot.SlotCraftingTerm;
import appeng.helpers.IContainerCraftingPacket;
import appeng.parts.reporting.PartCraftingTerminal;
import appeng.tile.inventory.AppEngInternalInventory;
import appeng.tile.inventory.IAEAppEngInventory;
import appeng.tile.inventory.InvOperation;

public class ContainerCraftingTerm extends ContainerMEMonitorable
        implements IAEAppEngInventory, IContainerCraftingPacket {

    private final PartCraftingTerminal ct;
    private final AppEngInternalInventory output = new AppEngInternalInventory(this, 1);
    private final SlotCraftingMatrix[] craftingSlots = new SlotCraftingMatrix[9];
    private final SlotCraftingTerm outputSlot;

    public ContainerCraftingTerm(final InventoryPlayer ip, final ITerminalHost monitorable) {
        super(ip, monitorable, false);
        this.ct = (PartCraftingTerminal) monitorable;

        final IInventory crafting = this.ct.getInventoryByName("crafting");

        for (int y = 0; y < 3; y++) {
            for (int x = 0; x < 3; x++) {
                this.addSlotToContainer(
                        this.craftingSlots[x + y * 3] = new SlotCraftingMatrix(
                                this,
                                crafting,
                                x + y * 3,
                                37 + x * 18,
                                -72 + y * 18));
            }
        }

        this.addSlotToContainer(
                this.outputSlot = new SlotCraftingTerm(
                        this.getPlayerInv().player,
                        this.getActionSource(),
                        this.getPowerSource(),
                        monitorable,
                        crafting,
                        crafting,
                        this.output,
                        131,
                        -72 + 18,
                        this));

        this.bindPlayerInventory(ip, 0, 0);

        this.onCraftMatrixChanged(crafting);
    }

    /**
     * Callback for when the crafting matrix is changed.
     */
    @Override
    public void onCraftMatrixChanged(final IInventory par1IInventory) {
        final ContainerNull cn = new ContainerNull();
        final InventoryCrafting ic = new InventoryCrafting(cn, 3, 3);

        for (int x = 0; x < 9; x++) {
            ic.setInventorySlotContents(x, this.craftingSlots[x].getStack());
        }

        this.outputSlot
                .putStack(CraftingManager.getInstance().findMatchingRecipe(ic, this.getPlayerInv().player.worldObj));
    }

    @Override
    public void saveChanges() {}

    @Override
    public void onChangeInventory(final IInventory inv, final int slot, final InvOperation mc,
            final ItemStack removedStack, final ItemStack newStack) {}

    @Override
    public IInventory getInventoryByName(final String name) {
        if (name.equals("player")) {
            return this.getInventoryPlayer();
        }
        return this.ct.getInventoryByName(name);
    }

    @Override
    public boolean useRealItems() {
        return true;
    }
}
